Google Effects on Memory

This scientific research paper is a quick read. The reading, however, is interrupted in few places by the actual numeric data from the research which appear quite cryptic. But you can skip over the numeric data and still come away with a clear understanding of what the research is about and its findings. The paper eventually comes to a comprehensible conclusion written in plain English for normal folks. Continue reading “Google Effects on Memory”

What vs. Why

Let’s imagine you walked into McDonald’s and saw a post-retirement aged man working the cash register or wiping the tables. What would you think? Would you think that he has made foolish choices when he was younger and didn’t save enough? Would you conclude that he works there because he desperately needed the money? What if you saw him get off work and get into a late model Buick or Lexus that costs more than your car? That would make you think a bit more about your prior conclusions, wouldn’t it? Continue reading “What vs. Why”

Translating the Language of Software for Humans

I have finally summarized in few short words the ultimate purpose and the goal of a UX professional. It’s translating the software language into human friendly conceptual model. It may come across as somewhat philosophical but it isn’t. It literally means what it says. For my job, I am constantly converting what the software does into something that humans can easily understand. Continue reading “Translating the Language of Software for Humans”

Number of Clicks vs. Quality of Clicks

Reducing the number of clicks (I will use the word ‘click’ to represent both click and tap of touch devices) at any cost is one of the stickiest web design mantra handed down from the old school of thought. Less click is generally a good thing, but blindly reducing the number of clicks does not guarantee a positive user experience. Web clicks got a bad rap beginning from the early days of the web. Many poorly designed UI resulted in needless and wasted clicks. This is one reason the effort to reduce clicks became so prevalent. Continue reading “Number of Clicks vs. Quality of Clicks”

Web Design: What to Learn First

Over the years the all encompassing term ‘web designer’ is replaced by number of more specific-sounding names; User Interface (UI) Designer, User Experience (UX) Designer, Front-End Designer, or Interaction Designer to name a few. Depending on where you work, some of these terms may actually be tied to a specific role unique from one another. But in general, they are used interchangeably. Apart from the fact that these may be more period correct titles, they are all part of the archaic umbrella ‘web design’. Continue reading “Web Design: What to Learn First”

Design – Art with Constraints

Be creative, be different! This is the one phrase that mostly sums up everything design students are taught at schools as well as what is expected of designers in the society.
If you work in the art and entertainment industry, it’s easy to experiment with things that are shockingly different, cool, and exciting. Creativity can be made tangible and obvious. In some industries you can try things for the sake of trying, be different for sake of being different and still keep your job. Continue reading “Design – Art with Constraints”

Make Boring Interesting

“If I could work on something more exciting, I can kick some ass as a designer. Things I work on now is just too boring”. I’ve heard many designers say things along those lines many, many times. They’re the ones who think those ho-hum projects don’t deserve their best efforts. Those who think this way most likely will not succeed no matter where they work. Because the problem lies in their mentality not in the projects. Continue reading “Make Boring Interesting”

True Inspirations

The ‘Experience’ in User Experience is a cumulative outcome of many different practices working in harmony. Everything from aesthetics, technology, psychology, and economics play an important role in creating the experience. User experience isn’t a characteristic unique to web. User experience is an attribute of every man-made creation that comes in contact with a human being through any one or more of our senses. Inspirations for effective UX can come from anywhere. Continue reading “True Inspirations”

Become a confident designer

UX/UI designers are not artists who merely make things pretty. They are problem solvers of various domains. User experience designers need to have keen knowledge of visual arts, psychology, business agenda, cognitive science as well as various web technologies. User experience professionals are also mind readers. They need to anticipate what users will do next. They persuade, nudge, and guide users for a successful journey and a positive experience. And yes, they also need to make things look pretty. Continue reading “Become a confident designer”