Constant and ferocious change of technology, platform, delivery, and expectations continue to pose different set of challenges for designers, developers, and UX experts. However, what we take away from usability testing remains constant; as a UX professional, we need to know how to filter, translate, and interpret test results.
There are many ways to achieve pleasant user experience as there are ways to make it unpleasant. We can achieve the former by minimizing the latter. In another words, by eliminating the unpleasant experience, we can automatically gain pleasant without even trying.
First off, I am a fan of Google’s Material Design. I have extensively studied their guidelines and have been following its evolution since Google made guidelines public. Lot of my preachings over the years are, in fact, inspired by Material’s principles.
Back when the rotary telephone was the bleeding edge technology, say in 1890’s or so, it probably wasn’t unusual to say things like “put your finger in that hole, rotate to the right all the way, and repeat…” Then it probably evolved to something like “Dial these numbers.” Now we just say “Call me.”
Why print designers need to realign their thought process and mentality to become effective application designers.
My Apple trackpad never leaves my desk. It always stays within few inches in front of my iMac. Therefore, its silly to have it battery powered. I also like to practice what I preach.
This scientific research paper is a quick read. The reading, however, is interrupted in few places by the actual numeric data from the research which appear quite cryptic. But you can skip over the numeric data and still come away with a clear understanding of what the research is about and its findings. The paper […]
SIMPLE, CLEAN, MODERN “The goal is to create simple, clean, and modern design blah, blah, blah…” How many times have you heard that phrase at the kick off meetings? As if that’s some sort of a differentiator. It isn’t.
Larry Tesler’s Law of the Conservation of Complexity states that every application has set amount of inherent complexity that cannot be reduced or increased. Complexity is constant. The only question is who will handle the complexity? End users or developer/designers?
The iPad’s volume control is calibrated so that when you keep the down button pressed for more than a split second, it immediately switches to mute. Why?
For the longest time I have marketed myself as designer-developer, developer-designer, UI/UX Developer & Designer, Front-End Developer/Designer, or some combinations of those words. I wasn’t quite sure what to call myself.
Let’s imagine you walked into McDonald’s and saw a post-retirement aged man working the cash register or wiping the tables. What would you think? Would you think that he has made foolish choices when he was younger and didn’t save enough? Would you conclude that he works there because he desperately needed the money? What […]
I have finally summarized in few short words the ultimate purpose and the goal of a UX professional. It’s translating the software language into human friendly conceptual model. It may come across as somewhat philosophical but it isn’t. It literally means what it says. For my job, I am constantly converting what the software does […]
Reducing the number of clicks (I will use the word ‘click’ to represent both click and tap of touch devices) at any cost is one of the stickiest web design mantra handed down from the old school of thought. Less click is generally a good thing, but blindly reducing the number of clicks does not […]
Be creative, be different! This is the one phrase that mostly sums up everything design students are taught at schools as well as what is expected of designers in the society. If you work in the art and entertainment industry, it’s easy to experiment with things that are shockingly different, cool, and exciting. Creativity can […]
“If I could work on something more exciting, I can kick some ass as a designer. Things I work on now is just too boring”. I’ve heard many designers say things along those lines many, many times. They’re the ones who think those ho-hum projects don’t deserve their best efforts. Those who think this way […]
The ‘Experience’ in User Experience is a cumulative outcome of many different practices working in harmony. Everything from aesthetics, technology, psychology, and economics play an important role in creating the experience. User experience isn’t a characteristic unique to web. User experience is an attribute of every man-made creation that comes in contact with a human […]
UX/UI designers are not artists who merely make things pretty. They are problem solvers of various domains. User experience designers need to have keen knowledge of visual arts, psychology, business agenda, cognitive science as well as various web technologies. User experience professionals are also mind readers. They need to anticipate what users will do next. […]
It’s been said that there is “nothing new under the sun.” It’s a somewhat depressing statement. It’s essentially saying that anything and everything happening or being created now has happened or have been created before. It basically means “You’re not special. It’s all been done before.” Assuming the bleak statement is true, what’s a creative […]
Almost all UX experts agree brevity is the key when writing for web application. Short and brief language is essential for quick organizational comprehension as well as improved captivation. Brevity is especially important when the language in question is used for navigational or actionable purposes.
A designer by definition is one who is responsible for, well.., designing. It is the designer who comes up with solutions to a design problem. A designer tackles design problems with artistic intuition, creative process and career specific knowledge that other members of the organization may lack.
The words ‘simple’ and consistent’ is thrown around all the time in design and web development circles. Clients, stakeholders, designers, architects and developers alike all over love to blurt these words thinking they are some sort of silver bullet to designing. Some simply feel they need to say it because they’ve heard other people say […]
Many UI professionals – typically in smaller to mid-sized organizations – are responsible for both visual design as well as front-end development. In such set-up, a UI designer/developer works directly with back-end programmers usually with the same code base and in the same environment. The handing over of files between teams and the need for […]
Not that long ago, when the general public was just getting to know the internet, the imagery, text, spinning globe, and flashing colors shown through a big fat CRT monitor was collectively referred to as the internet. To an average person, the computer or the internet is what you see on the monitor. Ever seen […]
Like many people in my line of profession, I have overlapping duties: part UI developer, part visual designer, and part UX/usability consultant. Because front-end code, front-end design, and user experience are all tightly connected and must work in harmony. The designer in me directs me to make things cool and trendy, the UX expert in […]
In the course of my career I’ve been fortunate enough to have attended numerous usability test sessions. I had chances to observe many varieties from the most entertaining to the gawdawful boring, a fifty-something man operating a mouse with both of his hands to a tech-savvy who checks the view source.
There are things we do without thinking. For one, flushing the toilet. People usually don’t expect specific instructions before carrying out this relatively simple task.
DESIGNING FOR VARIOUS STATES When designing a page that draws set of results from collection of data (i.e. database) the screen layout should be designed to serve three core states of the application; Normal, Empty, and Error.
The initial sign in page of YouTube tells me that I can sign in to YouTube using my Google or YouTube account. Clear enough. But you can’t sign in even if you have a valid Google account but not the other. It will ask you if you already have a YouTube account (well, no…, I […]
Apple is usually sensible especially when it comes to their website design and usability. But I noticed something on Apple’s site that sort of insulted my intelligence. This happened when I was browsing their site for a new Macbook Pro. Once you drill down to the product detail you will see an image of the […]
I don’t like it. Apparently, thousands are with me on this. Google, at any given moment runs hundreds of experiments around the world. They say the home page fade-in will be permanent.
Seriously. Picasso created art as he saw fit. No one questions Picasso. If Picasso decides a woman’s right eye should be twice as large than the other, no one dared to argue otherwise. When Picasso sees a nostril of a goat would be a good match for a woman’s face, people go crazy throwing hundreds […]