Constant and ferocious change of technology, platform, delivery, and expectations continue to pose different set of challenges for designers, developers, and UX experts. However, what we take away from usability testing remains constant; as a UX professional, we need to know how to filter, translate, and interpret test results.
There are many ways to achieve pleasant user experience as there are ways to make it unpleasant. We can achieve the former by minimizing the latter. In another words, by eliminating the unpleasant experience, we can automatically gain pleasant without even trying.
First off, I am a fan of Google’s Material Design. I have extensively studied their guidelines and have been following its evolution since Google made guidelines public. Lot of my preachings over the years are, in fact, inspired by Material’s principles.
Back when the rotary telephone was the bleeding edge technology, say in 1890’s or so, it probably wasn’t unusual to say things like “put your finger in that hole, rotate to the right all the way, and repeat…” Then it probably evolved to something like “Dial these numbers.” Now we just say “Call me.”
Why print designers need to realign their thought process and mentality to become effective application designers.
This scientific research paper is a quick read. The reading, however, is interrupted in few places by the actual numeric data from the research which appear quite cryptic. But you can skip over the numeric data and still come away with a clear understanding of what the research is about and its findings. The paper […]
SIMPLE, CLEAN, MODERN “The goal is to create simple, clean, and modern design blah, blah, blah…” How many times have you heard that phrase at the kick off meetings? As if that’s some sort of a differentiator. It isn’t.
Larry Tesler’s Law of the Conservation of Complexity states that every application has set amount of inherent complexity that cannot be reduced or increased. Complexity is constant. The only question is who will handle the complexity? End users or developer/designers?
The iPad’s volume control is calibrated so that when you keep the down button pressed for more than a split second, it immediately switches to mute. Why?
Think back to when television was first invented. I bet no one back then thought that having to get up from your seat to adjust the volume or switch channel was an inconvenience. This is what I like to call the ‘technology honeymoon phase.’
For the longest time I have marketed myself as designer-developer, developer-designer, UI/UX Developer & Designer, Front-End Developer/Designer, or some combinations of those words. I wasn’t quite sure what to call myself.
Let’s imagine you walked into McDonald’s and saw a post-retirement aged man working the cash register or wiping the tables. What would you think? Would you think that he has made foolish choices when he was younger and didn’t save enough? Would you conclude that he works there because he desperately needed the money? What […]
I have finally summarized in few short words the ultimate purpose and the goal of a UX professional. It’s translating the software language into human friendly conceptual model. It may come across as somewhat philosophical but it isn’t. It literally means what it says. For my job, I am constantly converting what the software does […]
Reducing the number of clicks (I will use the word ‘click’ to represent both click and tap of touch devices) at any cost is one of the stickiest web design mantra handed down from the old school of thought. Less click is generally a good thing, but blindly reducing the number of clicks does not […]
Over the years the all encompassing term ‘web designer’ is replaced by number of more specific-sounding names; User Interface (UI) Designer, User Experience (UX) Designer, Front-End Designer, or Interaction Designer to name a few. Depending on where you work, some of these terms may actually be tied to a specific role unique from one another. […]
Be creative, be different! This is the one phrase that mostly sums up everything design students are taught at schools as well as what is expected of designers in the society. If you work in the art and entertainment industry, it’s easy to experiment with things that are shockingly different, cool, and exciting. Creativity can […]
“If I could work on something more exciting, I can kick some ass as a designer. Things I work on now is just too boring”. I’ve heard many designers say things along those lines many, many times. They’re the ones who think those ho-hum projects don’t deserve their best efforts. Those who think this way […]
The ‘Experience’ in User Experience is a cumulative outcome of many different practices working in harmony. Everything from aesthetics, technology, psychology, and economics play an important role in creating the experience. User experience isn’t a characteristic unique to web. User experience is an attribute of every man-made creation that comes in contact with a human […]
UX/UI designers are not artists who merely make things pretty. They are problem solvers of various domains. User experience designers need to have keen knowledge of visual arts, psychology, business agenda, cognitive science as well as various web technologies. User experience professionals are also mind readers. They need to anticipate what users will do next. […]
Almost all UX experts agree brevity is the key when writing for web application. Short and brief language is essential for quick organizational comprehension as well as improved captivation. Brevity is especially important when the language in question is used for navigational or actionable purposes.